A downloadable game for Windows

Buy Now$4.99 USD or more

Tired of sports games that feel more like sports simulators?

Super Dunkman is a local multiplayer action basketball platformer. Challenge your friends (or one of five CPU difficulties) to a game of 1v1 or 2v2 across five locations, from the peaceful suburbs of Dunksville, to a court located in outer space. Play as one of 19 characters on one of three different game modes.

Story mode coming soon! Explore the world of Super Dunkman, become the Dunk Champion of the Universe, expose corruption in the National Dunk Association, save the world, or maybe just run errands for your wife.

StatusReleased
PlatformsWindows
Release date Sep 28, 2016
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
Authorandrfw
GenreSports
Tags2D, chiptune, Controller, Fast-Paced, Pixel Art
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)
MultiplayerLocal multiplayer
Player count1 - 4

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Super Dunkman.exe 6.2 MB

Comments

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Controllers aren't connected. Help please T.T Me and my friends want to play togethe

(+1)

Nevermind. The game doesn't recognize ps4 controllers. I was able to fix it but having steam big picture mode run it. It converts my inputs into an xbox 360 controller

Oh, good catch- I made this with an old version of Gamemaker that only supports Xbox controllers.

Thanks for posting the fix! I added the note about being able to map it via Steam in the download/install instructions.

I hope you are your friends enjoy the game! :) 

(1 edit)

This game seems so fun, I jsut wish there was an easy way to do online multiplayer

With games like these where it is hard for the developer to do that/they dont have the resources, try Parsec!

haha unfortunately my code for this game is very old and very bad. I actually had online partially implemented during development, but realized that to do it right I'd basically have to rewrite the game from the ground up. 
Maybe if I ever make a sequel!