Much Todo
In life, there is Much Todo!
Full of relatable content, including:
- Having a job
- Juggling too many apps on your phone
- Spending money to purchase items
- Eating a stew made from acorns
- Witnessing old people be in love with one another
- Meeting a strange and mysterious being named BOLITAR
- Running and Jumping
... and so much more!
Much Todo is a weird game full of feelings from my heart. I hope that in playing this game, you and I can feel connected in that abstract way that only sharing art can accomplish.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (11 total ratings) |
| Author | andrfw |
| Genre | Platformer |
| Made with | GameMaker |
| Tags | Life Simulation, Metroidvania, Pixel Art, Story Rich |
| Content | No generative AI was used |




Comments
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I liked this game a lot. Here are my thoughts:
I'd definitely define this in the category of "rage game," with deliberately irritating and pointless mechanics. The incessant, useless notifications, constant requests and nagging from your boss, simple tasks that would be easy to complete without the stress, all serving as a blunt yet effective parody of our modern world. I liked the characters, even if they were simple, they did make me smile with their little pieces of dialogue. I also like how making certain tasks repetitive encourages you to explore and break free of your job, which leads to the end of the game. I do think the end of the game does have some brief grim implications, which were effective if intentional, but still a little jarring.
Good work, and congrats on the marriage. I've followed your work for a bit, and I'm excited to see more from you, if making more games is what appeals to you.
sad i couldnt give my guy a heart attack. concerning that the first thing i do when i notice a heartrate monitore is try to get a heart attack, but oh well. since it doesnt work you seem to have assumed that i would try that, so its not just me who thinks like that. you do to. so its not a weird thing to try and you cant claim otherwise.
holy moly this game knows how to make it fun, yet annoying. music notifies you, notes notifies you, everyone notifies you. yet it is fun to do. you slowly get into a rythm: ignore notifications and everything else. look at your tasks and do them, then mark them as complete.
the sound at the end was nice. usually you had these upbeat music tracks and as soon as you get away from the job the tone shifts. the vibe gets a lot more eerie. but you also feel a lot more free. the screen is bigger allowing you to see more. no longer does it transition between places, the camera moves fluidly along with you. it highlights uncertainty but also freedom which is very fitting. i think the game expertly gets its message across while being fun to play and having interesting characters.
though i wonder how many jobs i could have done for rad and jumbo. does it go on forever? i quickly caught onto that something was off, but how long could i have worked?
also bro who is bolitar? i just found him at the end due to the increased fov. funny easter egg.
there is probably tons that i missed, like idk what you can do with egg or the guy that wants to try all food. the messages may have had things in them too but i just ignored those. but im not gonna go look for more. i had enough fun and got to experience what you wanted to convey with this. congratulations on getting married.
bungo....
bungo my beloved
music so chill~!!
Such an original and polished UI
Bolitar. . .